Design fiction in videogames

Design fiction can occur in all kinds of places: books, movies, ads, YouTube videos, and games.  Nicholas Weidinger considers the Deus Ex game, looking at videos (faux documentaries) created to flesh out the game’s future setting.

As design fictions, they focus on future artifacts, grounding them in everyday life. For example,

Nicholas argues that this imaginative grounding lets the game’s creators imagine a possible ideological divide – good futuring, that.

Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: