What are the negative consequences of widespread augmented reality, a la Google Glasses? “Sight” (2012) is a short science fiction video imagining some of them. Spoilers after the embed.
The protagonist (or villain) is cut off from some of the world, as e27 observes. He has little opportunity to experience things physically (does he taste the food, really?) or intuitively (the entire date is augmented). Gamification blots out experience, and cheapens it. Finally, bad actors can abuse the system.
It’s useful to compare “Sight” to “Google Glasses: A New Way to Hurt Yourself” (2012). The latter differs in tone, being comic rather than dystopian, but also in subjects. ”Google” identifies another set of AR problems: communication misfires, physical injury, ad spam, and police surveillance.
As forecasting tools, these kinds of anticipatory sf videos are quite useful.